Daniel Pohl

Impressum - private, nicht-kommerzielle Webseiten (www.q3rt.de, www.q4rt.de, www.wolfrt.de, www.qwrt.de).
Angaben gemäß § TMG Daniel Pohl Im Zollstock 12 91093 Heßdorf Germany

daniel.pohl@qwrt.de

Daniel Pohl

Publications:

mobileVR
Experimental Immersive 3D Camera Setup for Mobile Phones
Felix Scheuerpflug (Würzburg University), Christian Aulbach (Würzburg University), Daniel Pohl (immerVR GmbH), Sebastian von Mammen (Würzburg University)
IEEE VR 2024 (PDF  7 MB)
fear
Mitigation of Fear Triggers for Image Viewing in Virtual Reality
Amelie Hetterich (Würzburg University), Sebastian von Mammen (Würzburg University), Daniel Pohl (immerVR GmbH)
International Conference on Artificial Reality and Telexistence & Eurographics Symposium on Virtual Environments (ICAT-EGVE) 2023 (PDF  8 MB)
q3rt
15 Years Later: A Historic Look Back at "Quake 3: Ray Traced"
Daniel Pohl (Intel), Selvakumar Panneer (Intel), Deepak S. Vembar (Intel) and Carl S. Marshall (Intel)
FedCSIS, Advances in Computer Science and Systems (ACSS) 2020 (PDF  15 MB)
drone
Depth Map Improvements for Stereo-based Depth Cameras on Drones
Daniel Pohl (Intel), Sergey Dorodnicov (Intel) and Markus Achtelik (Intel)
Best Paper Award, FedCSIS, MMAP 2019 (PDF  4 MB)
wideFOV
Personalized Personal Spaces for Virtual Reality
Daniel Pohl (Intel) and Markus Achtelik (Intel)
IEEE VR 2019 (PDF  1 MB)
wideFOV
Concept for Rendering Optimizations for Full Human Field of View HMDs
Daniel Pohl (Intel), Nural Choudhury (Akanoodles Design) and Markus Achtelik (Intel)
IEEE VR 2018 (PDF  3 MB)
visualfield
The Next Generation of In-home Streaming: Light Fields, 5K, 10 GbE, and Foveated Compression
Daniel Pohl (Intel), Daniel Jungmann (ArKaos S.A.), Bartosz Taudul (Huuuge Games), Richard Membarth (DFKI), Harini Hariharan (Saarland University), Thorsten Herfet (Saarland University) and Oliver Grau (Intel)
Best Paper Award, FedCSIS, MMAP 2017 (PDF  5 MB)
visualfield
Concept for Using Eye Tracking in a Head-Mounted Display to Adapt Rendering to the User’s Current Visual Field
Daniel Pohl (Intel), Xucong Zhang (MPI Informatics), Andreas Bulling (MPI Informatics) and Oliver Grau (Intel)
ACM VRST 2016 (PDF  2 MB)
spherical
Concept for content-aware, automatic shifting for spherical panoramas
Daniel Pohl (Intel) and Oliver Grau (Intel)
ACM VRST 2016 (PDF  1 MB)
Astigmatism
See what I see: concepts to improve the social acceptance of HMDs
Daniel Pohl (Intel) and Carlos Fernandez de Tejada Quemada (Intel)
IEEE VR 2016 (PDF  10 MB)
Astigmatism
Combining Eye Tracking with Optimizations for Lens Astigmatism in modern wide-angle HMDs
Daniel Pohl (Intel), Xucong Zhang (Max-Planck-Institut Informatik) and Andreas Bulling (Max-Planck-Institut Informatik)
IEEE VR 2016 (PDF  0.5 MB)
Astigmatism
Using Astigmatism in Wide Angle HMDs to Improve Rendering
Daniel Pohl (Intel), Timo Bolkart (Saarland University), Stefan Nickels (Intel Visual Computing Institute) and Oliver Grau (Intel)
IEEE VR 2015 (DOI) (PDF  8 MB) (Blog)
Advanced in-home streaming to mobile devices and wearables
Daniel Pohl (Intel), Bartosz Taudul (Huuuge Games), Richard Membarth (DFKI), Stefan Nickels (Intel Visual Computing Institute) and Oliver Grau (Intel)
IJCSA, 2015 (PDF  5 MB)
High quality, low latency in-home streaming of multimedia applications for mobile devices
Daniel Pohl (Intel), Stefan Nickels (Intel Visual Computing Institute) and Oliver Grau (Intel)
Best Paper Award, FedCSIS, MMAP 2014 (DOI) (PDF  5 MB)
Improved Pre-Warping for Wide Angle, Head Mounted Displays
Daniel Pohl (Intel), Gregory S. Johnson (Intel) and Timo Bolkart (Saarland University)
ACM VRST 2013, Singapore (DOI) (PDF  3 MB)
Interactive Ray Tracing for large, dynamic game scenarios
Daniel Pohl
Diplomarbeit (master's thesis) for Erlangen University in cooperation with Saarland University
(Website)
Ray Tracing For Current And Future Games
Jörg Schmittler, Daniel Pohl, Tim Dahmen, Christian Vogelgesang, and Philipp Slusallek
34. Jahrestagung der Gesellschaft für Informatik 2004 (DOI) (PDF  473 KB)
Proceedings ACM SIGGRAPH 2005 Courses
Applying Ray Tracing to the Quake 3 Computer Game
Daniel Pohl
2004, Studienarbeit (bachelor's thesis) for Erlangen University in cooperation with Saarland University
(Website)