Publications:
Experimental Immersive 3D Camera Setup for Mobile Phones Felix Scheuerpflug (Würzburg University), Christian Aulbach (Würzburg University), Daniel Pohl (immerVR GmbH), Sebastian von Mammen (Würzburg University) IEEE VR 2024 (PDF 7 MB) | |
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Mitigation of Fear Triggers for Image Viewing in Virtual Reality Amelie Hetterich (Würzburg University), Sebastian von Mammen (Würzburg University), Daniel Pohl (immerVR GmbH) International Conference on Artificial Reality and Telexistence & Eurographics Symposium on Virtual Environments (ICAT-EGVE) 2023 (PDF 8 MB) | |
15 Years Later: A Historic Look Back at "Quake 3: Ray Traced" Daniel Pohl (Intel), Selvakumar Panneer (Intel), Deepak S. Vembar (Intel) and Carl S. Marshall (Intel) FedCSIS, Advances in Computer Science and Systems (ACSS) 2020 (PDF 15 MB) | |
Depth Map Improvements for Stereo-based Depth Cameras on Drones Daniel Pohl (Intel), Sergey Dorodnicov (Intel) and Markus Achtelik (Intel) Best Paper Award, FedCSIS, MMAP 2019 (PDF 4 MB) | |
Personalized Personal Spaces for Virtual Reality Daniel Pohl (Intel) and Markus Achtelik (Intel) IEEE VR 2019 (PDF 1 MB) | |
Concept for Rendering Optimizations for Full Human Field of View HMDs Daniel Pohl (Intel), Nural Choudhury (Akanoodles Design) and Markus Achtelik (Intel) IEEE VR 2018 (PDF 3 MB) | |
The Next Generation of In-home Streaming: Light Fields, 5K, 10 GbE, and Foveated Compression Daniel Pohl (Intel), Daniel Jungmann (ArKaos S.A.), Bartosz Taudul (Huuuge Games), Richard Membarth (DFKI), Harini Hariharan (Saarland University), Thorsten Herfet (Saarland University) and Oliver Grau (Intel) Best Paper Award, FedCSIS, MMAP 2017 (PDF 5 MB) | |
Concept for Using Eye Tracking in a Head-Mounted Display to Adapt Rendering to the Users Current Visual Field Daniel Pohl (Intel), Xucong Zhang (MPI Informatics), Andreas Bulling (MPI Informatics) and Oliver Grau (Intel) ACM VRST 2016 (PDF 2 MB) | |
Concept for content-aware, automatic shifting for spherical panoramas Daniel Pohl (Intel) and Oliver Grau (Intel) ACM VRST 2016 (PDF 1 MB) | |
See what I see: concepts to improve the social acceptance of HMDs Daniel Pohl (Intel) and Carlos Fernandez de Tejada Quemada (Intel) IEEE VR 2016 (PDF 10 MB) | |
Combining Eye Tracking with Optimizations for Lens Astigmatism in modern wide-angle HMDs Daniel Pohl (Intel), Xucong Zhang (Max-Planck-Institut Informatik) and Andreas Bulling (Max-Planck-Institut Informatik) IEEE VR 2016 (PDF 0.5 MB) | |
Interactive Ray Tracing for large, dynamic game scenarios
Daniel Pohl Diplomarbeit (master's thesis) for Erlangen University in cooperation with Saarland University (Website) |
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Ray Tracing For Current And Future Games
Proceedings ACM SIGGRAPH 2005 Courses
Jörg Schmittler, Daniel Pohl, Tim Dahmen, Christian Vogelgesang, and Philipp Slusallek 34. Jahrestagung der Gesellschaft für Informatik 2004 (DOI) (PDF 473 KB) |
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Applying Ray Tracing to the Quake 3 Computer Game Daniel Pohl 2004, Studienarbeit (bachelor's thesis) for Erlangen University in cooperation with Saarland University (Website) |